Config
Config = {}
Config.Locale = GetConvar('esx:locale', 'fr')
Config.Target = false
Config.jobCops = {
['police'] = true,
['sheriff'] = true
}
Config.minCops = 1
Config.Money = 'black_money' -- Use 'money', 'black_money' or 'bank'
Config.MaxGoFast = 10 -- Max GoFast at the same time
Config.blip = {
activate = true,
sprite = 280,
display = 4,
scale = 0.7,
color = 21,
name = 'Go Fast'
}
Config.blipCops = {
radius = 100.0,
color = 1,
alpha = 128
}
Config.TextUI = {
Start = {
message = "[E] - Commencer le gofast",
position = "top-center",
icon = 'money-bill',
borderRadius = 0,
backgroundColor = '#000000',
color = 'white'
},
Finish = {
message = "[E] - Donner la merchandise",
position = "top-center",
icon = 'money-bill',
borderRadius = 0,
backgroundColor = '#000000',
color = 'white'
}
}
Config.Notify = function(key, source, ...)
local service = IsDuplicityVersion()
if ... then
Config.Notifications[key].description = (Config.Notifications[key].description):format(...)
end
lib.notify(service and source or Config.Notifications[key], service and Config.Notifications[key])
end
Config.time = {
cooldown = 60000,
delPoliceBlips = 10000
}
Config.start = {
pos = {x = 1569.627563, y = -2129.595947, z = 78.330116, h = 190.548843},
size = vec3(4, 4, 4),
ped = 'a_m_y_indian_01',
type = 'PED_TYPE_CIVMALE',
}
Config.car = {
spawncar = vector3(1565.637451, -2155.358887, 77.551826),
heading = 355.157684,
plate = 'FUCKLSPD'
}
Config.finish = {
[1] = {
Pos = vector3(1551.960938, 2189.498535, 78.841339),
Heading = 1.923850,
Ped = 'csb_ramp_gang',
Type = 'PED_TYPE_CIVMALE'
},
[2] = {
Pos = vector3(35.993629, 6549.077148, 31.425587),
Heading = 309.673767,
Ped = 'g_m_importexport_01',
Type = 'PED_TYPE_GANG_PUERTO_RICAN'
},
[3] = {
Pos = vector3(-2173.878174, 4282.201660, 49.122738),
Heading = 235.893372,
Ped = 'g_m_y_armgoon_02',
Type = 'PED_TYPE_GANG_PUERTO_RICAN'
},
[4] = {
Pos = vector3(137.186417, -3098.980225, 5.894764),
Heading = 358.678680,
Ped = 'g_m_y_salvagoon_01',
Type = 'PED_TYPE_GANG_PUERTO_RICAN'
},
}
Config.items = {
[1] = {item = 'water', price = 500},
[2] = {item = 'radio', price = 1500},
[3] = {car = 'sultanrs', price = 4500},
[4] = {car = 'bison', price = 3000}
}
Config.ExportCallPolice = false -- set true if you use Config.Export
Config.Export = function(result)
--local data = {
-- code = '10-64', -- string -> The alert code, can be for example '10-64' or a little bit longer sentence like '10-64 - Shop robbery'
-- default_priority = 'low', -- 'low' | 'medium' | 'high' -> The alert priority
-- coords = vector3(result.Pos.x, result.Pos.y, result.Pos.z), -- vector3 -> The coords of the alert
-- job = 'police', -- string | table -> The job, for example 'police' or a table {'police', 'ambulance'}
-- text = 'Alert here!', -- string -> The alert text
-- type = 'alerts', -- alerts | shop_robbery | car_robbery | bank_robbery -> The alert type to track stats
-- blip_time = 5, -- number (optional) -> The time until the blip fades
-- image = 'url_to_image.jpg', -- string (optional) -> The url to show an image
-- custom_sound = 'url_to_sound.mp3', -- string (optional) -> The url to the sound to play with the alert
-- blip = { -- Blip table (optional)
-- sprite = 54, -- number -> The blip sprite: Find them here (https://docs.fivem.net/docs/game-references/blips/#blips)
-- colour = 3, -- number -> The blip colour: Find them here (https://docs.fivem.net/docs/game-references/blips/#blip-colors)
-- scale = 0.7, -- number -> The blip scale
-- text = 'Car theft', -- number (optional) -> The blip text
-- flashes = false, -- boolean (optional) -> Make the blip flash
-- radius = 0, -- number (optional) -> Create a radius blip instead of a normal one
-- }
--}
--TriggerServerEvent('rcore_dispatch:server:sendAlert', data)
end
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